All work
Everyday delight

Make a little room for play.

A physics-driven arcade experiment built around dropping, bouncing and anticipation.

Why I built it

Scatter explores how small interactions can make a simple game satisfying: the way a ball falls, the response to a press, and the moment a result lands.

The use case

  1. 01

    Drop a ball into the board.

  2. 02

    Watch it bounce through the physical obstacles.

  3. 03

    Try again and explore the changing outcomes.

What came out of it

A browser game experiment combining physics and tactile interaction.

Another reason to buildLaunDiri