Everyday delight
Make a little room for play.
A physics-driven arcade experiment built around dropping, bouncing and anticipation.
Why I built it
Scatter explores how small interactions can make a simple game satisfying: the way a ball falls, the response to a press, and the moment a result lands.
The use case
- 01
Drop a ball into the board.
- 02
Watch it bounce through the physical obstacles.
- 03
Try again and explore the changing outcomes.
What came out of it
A browser game experiment combining physics and tactile interaction.